Splatoon Weapon Randomizer Update

I have the blacklist search of the database working, and doing the whitelist and single weapon selection should be very easy to implement. I’ve formatted the page so that those functionalities will be in a tabbed interface, and it should be set up so that the tabs will appear side-by-side with the images on desktop and below the images on mobile – I don’t have a good way to test mobile layouts right now, but I’m at least trying to keep it in mind for later. I’m also proud to report that I’ve moved regeneration of the weapon from full html form page refreshes to AJAX, which makes for a smoother user experience.

I’m still not done with styling on the page, but that’s because I’ve been focused on functionality. Learning how to set up the JavaScript was the biggest learning portion of this chunk of the project, and my little homunculus version of it remains invaluable.

So, beside the missing search features, next is finalizing the style of the page, adding a navigation bar with information, and bringing it online! Also, y’know, last semester at WCC and the capstone project.

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